5.4.11 Project 6.1 Control SK6812
1. Description
The atmosphere lamp of smart home is 4 SK6812RGB LEDs. RGB LED belongs to a simple luminous module, which can adjust the color to bring out the lamp effect of different colors. Furthermore, it can be widely used in buildings, bridges, roads, gardens, courtyards, floors and other fields of decorative lighting and venue layout, Christmas, Halloween, Valentine’s Day, Easter, National Day as well as other festivals during the atmosphere and other scenes.
In this experiment, we will make various lighting effects.
2. Component Knowledge
From the schematic diagram, we can see that these four RGB LEDs are all connected in series. In fact, no matter how many they are, we can use a pin to control a RGB LED and let it display any color. Each RGBLED is an independent pixel, composed of R, G and B colors, which can achieve 256 levels of brightness display and complete the full true color display of 16777216 colors.
What’s more, the pixel point contains a data latch signal shaping amplifier drive circuit and a signal shaping circuit, which effectively ensures the color of the pixel point light is highly consistent.


3. Pin
SK6812 |
26 |
|---|---|
\ |
4. Test Code
#include <Adafruit_NeoPixel.h>
#ifdef __AVR__
#include <avr/power.h> // Required for 16 MHz Adafruit Trinket
#endif
#define LED_PIN 26 // Which pin on the Arduino is connected to the NeoPixels?
#define LED_COUNT 4 // How many NeoPixels are attached to the Arduino?
Adafruit_NeoPixel strip(LED_COUNT, LED_PIN, NEO_GRB + NEO_KHZ800); // Declare our NeoPixel strip object:
void setup() {
#if defined(__AVR_ATtiny85__) && (F_CPU == 16000000)
clock_prescale_set(clock_div_1); // These lines are specifically to support the Adafruit Trinket 5V 16 MHz.
#endif
strip.begin(); // INITIALIZE NeoPixel strip object (REQUIRED)
strip.show(); // Turn OFF all pixels ASAP
strip.setBrightness(50); // Set BRIGHTNESS to about 1/5 (max = 255)
}
void loop() {
colorWipe(strip.Color(255, 0, 0), 50); // Red
colorWipe(strip.Color( 0, 255, 0), 50); // Green
colorWipe(strip.Color( 0, 0, 255), 50); // Blue
theaterChase(strip.Color(127, 127, 127), 50); // White, half brightness
theaterChase(strip.Color(127, 0, 0), 50); // Red, half brightness
theaterChase(strip.Color( 0, 0, 127), 50); // Blue, half brightness
rainbow(10); // Flowing rainbow cycle along the whole strip
theaterChaseRainbow(50); // Rainbow-enhanced theaterChase variant
}
void colorWipe(uint32_t color, int wait) {
for(int i=0; i<strip.numPixels(); i++) { // For each pixel in strip...
strip.setPixelColor(i, color); // Set pixel's color (in RAM)
strip.show(); // Update strip to match
delay(wait); // Pause for a moment
}
}
void theaterChase(uint32_t color, int wait) {
for(int a=0; a<10; a++) { // Repeat 10 times...
for(int b=0; b<3; b++) { // 'b' counts from 0 to 2...
strip.clear(); // Set all pixels in RAM to 0 (off)
for(int c=b; c<strip.numPixels(); c += 3) { // 'c' counts up from 'b' to end of strip in steps of 3...
strip.setPixelColor(c, color); // Set pixel 'c' to value 'color'
}
strip.show(); // Update strip with new contents
delay(wait); // Pause for a moment
}
}
}
void rainbow(int wait) {
for(long firstPixelHue = 0; firstPixelHue < 5*65536; firstPixelHue += 256) {
for(int i=0; i<strip.numPixels(); i++) { // For each pixel in strip...
int pixelHue = firstPixelHue + (i * 65536L / strip.numPixels());
strip.setPixelColor(i, strip.gamma32(strip.ColorHSV(pixelHue)));
}
strip.show(); // Update strip with new contents
delay(wait); // Pause for a moment
}
}
void theaterChaseRainbow(int wait) {
int firstPixelHue = 0; // First pixel starts at red (hue 0)
for(int a=0; a<30; a++) { // Repeat 30 times...
for(int b=0; b<3; b++) { // 'b' counts from 0 to 2...
strip.clear(); // Set all pixels in RAM to 0 (off)
for(int c=b; c<strip.numPixels(); c += 3) { // 'c' counts up from 'b' to end of strip in increments of 3...
int hue = firstPixelHue + c * 65536L / strip.numPixels();
uint32_t color = strip.gamma32(strip.ColorHSV(hue)); // hue -> RGB
strip.setPixelColor(c, color); // Set pixel 'c' to value 'color'
}
strip.show(); // Update strip with new contents
delay(wait); // Pause for a moment
firstPixelHue += 65536 / 90; // One cycle of color wheel over 90 frames
}
}
}
5. Test Result
The atmosphere lamps of the smart home will display a variety of colors and light effects.