5.4.23 Projet 13.2 : Maison intelligente IoT

1. Description

La maison intelligente IoT se connecte au WiFi familial, et le téléphone mobile utilisé pour l’opération doit également être connecté au même WiFi.

De plus, la maison intelligente peut également se connecter au hotspot du téléphone mobile. Si la connexion réussit, le LCD1602 affichera l’adresse IP. En saisissant l’adresse IP correspondante dans l’APP du téléphone pour communiquer, il est possible de réaliser le contrôle via l’APP des différentes fonctions de la maison intelligente.

2. Code de test

⚠️ \ ATTENTION :\ Après avoir ouvert le fichier de code, vous devez modifier le nom et le mot de passe WiFi auxquels la carte de développement ESP32 doit se connecter. Remplacez ChinaNet-2.4G-0DF0 et ChinaNet@233 par votre propre nom et mot de passe WiFi respectivement. Vous devez faire cela avant de téléverser le code ; sinon, la carte ESP32 ne pourra pas se connecter au réseau.

const char* ssid = "ChinaNet-2.4G-0DF0";  // Enter your own WiFi name
const char* pwd = "ChinaNet@233"; // Enter your own WiFi passwords

⚠️ REMARQUE : Veuillez vous assurer que le nom et le mot de passe WiFi dans le code sont les mêmes que ceux du réseau auquel sont connectés votre ordinateur, votre téléphone mobile/tablette, la carte de développement ESP32 et le routeur. Ils doivent être sur le même réseau local (WiFi).

⚠️ REMARQUE : Le WiFi doit être sur une fréquence 2.4Ghz ; sinon, l’ESP32 ne pourra pas se connecter au WiFi.


#include <Arduino.h>
#ifdef ESP32
#include <WiFi.h>
#elif defined(ESP8266)
#include <ESP8266WiFi.h>
#endif

#include <Wire.h>
#include <Adafruit_NeoPixel.h>
#define LED_PIN    26
#define LED_COUNT 4     // Number of NeoPixels attached
Adafruit_NeoPixel strip(LED_COUNT, LED_PIN, NEO_GRB + NEO_KHZ800);

//Define the variable as the detected value
String request;
const char* ssid = "ChinaNet-2.4G-0DF0";
const char* pwd = "ChinaNet@233";
WiFiServer server(80);  //Initialize the WiFi service

#include <LiquidCrystal_I2C.h>
LiquidCrystal_I2C lcd(0x27,16,2);

#include <dht11.h>
#define DHT11PIN 17
dht11 DHT11; // Initialize dht11

#include <BuzzerESP32.h>
#define buzzer_pin 25
BuzzerESP32 buzzer(buzzer_pin);   // GPIO25

#define waterPin 34
#define fanPin1 19
#define fanPin2 18
#define led_y 12           // Yellow LED pin definition
#define gasPin 23
#define pyroelectric 14

// Servo channels
int channel_PWM1 = 13;
int channel_PWM2 = 10;
int freq_PWM = 50;
int resolution_PWM = 10;
const int PWM_Pin1 = 5;
const int PWM_Pin2 = 13;

String dataBuffer = "4095,0,0,32,65";

int Rainwater, gas, pir, t, h;  //Define variables
unsigned long prevTask = 0;

void setup() {
  Serial.begin(9600);
  //Connect to WiFi
  WiFi.begin(ssid, pwd);
  //Determine whether it is connected
  Serial.println("Connecting to WiFi...");
  while (WiFi.status() != WL_CONNECTED) {
    delay(1000);
    Serial.print(".");
  }
  delay(1000);
  //The serial monitor will display the name and IP address of the wireless network
  Serial.println("Connected to WiFi");
  Serial.print("WiFi NAME:");
  Serial.println(ssid);
  Serial.print("IP:");
  Serial.println(WiFi.localIP());

  //Initialize LCD
  lcd.init();
  //Turn on the LCD backlight
  lcd.backlight();
  //lcd.noBacklight();
  lcd.clear();
  //Set the position of the cursor
  lcd.setCursor(0, 0);
  //LCD printing
  lcd.print("IP:");
  //Set the position of the cursor
  lcd.setCursor(0, 1);
  //LCD printing
  lcd.print(WiFi.localIP());

  pinMode(led_y, OUTPUT);
  pinMode(fanPin1, OUTPUT);
  pinMode(fanPin2, OUTPUT);
  pinMode(waterPin, INPUT);

  buzzer.setTimbre(30);                                  // Set timbre
  buzzer.playTone(0,0);                                  // Turn off buzzer

  pinMode(gasPin, INPUT);
  pinMode(pyroelectric, INPUT);

  ledcAttach(PWM_Pin1, freq_PWM, resolution_PWM);
  ledcAttachChannel(PWM_Pin1, freq_PWM, resolution_PWM, channel_PWM1);
  ledcAttach(PWM_Pin2, freq_PWM, resolution_PWM);
  ledcAttachChannel(PWM_Pin2, freq_PWM, resolution_PWM, channel_PWM2);
  ledcWrite(PWM_Pin1, 25);
  delay(500);
  ledcWrite(PWM_Pin2, 25);
  delay(500);
  //Start the service
  server.begin();
}

void loop() {
  //Check whether the client has been connected to the network server
  //When the client establishes a connection with the server, the "server.available()" function returns a WiFiClient object for client-side communication.
  WiFiClient client = server.available();
  if (client) {
    Serial.println("New client connected");
    while (client.connected()) {
      //Determine whether the server sends data
      if (client.available()) {
        request = client.readStringUntil('s');
        Serial.print("Received message: ");
        Serial.println(request);
      }
      //Obtain all sensor data
      getSensorsData();
      //Put all the data into "dataBuffer"
      dataBuffer = "";
      dataBuffer += String(Rainwater);
      dataBuffer += ",";
      dataBuffer += String(gas);
      dataBuffer += ",";
      dataBuffer += String(pir);
      dataBuffer += ",";
      dataBuffer += String(t);
      dataBuffer += ",";
      dataBuffer += String(h);
      //Send the data to the server and then transfer it to the application.
      if (millis() - prevTask >= 1000) {  // Execute every second
        prevTask = millis();
        client.print(dataBuffer);
      }

      delay(500);

      //LED
      if (request == "a") {
        digitalWrite(led_y, HIGH);
      } else if (request == "A") {
        digitalWrite(led_y, LOW);
      }

      //window servo
      if (request == "b") {
        ledcWrite(PWM_Pin1, 100); //The high level of 20ms is approximately 2.5ms, that is, 2.5/20*1024, and the servo rotates at the specified Angle.
        delay(500);
      } else if (request == "B") {
        ledcWrite(PWM_Pin1, 25);  //The high level of 20ms is approximately 0.5ms, that is, 0.5/20*1024, and the servo rotates at the specified Angle.
        delay(500);
      }

      //buzzer plays music
      if (request == "c") {
        birthday();
        buzzer.playTone(0,0);
      } else if (request == "C") {
        buzzer.playTone(0,0);
      }

      //The buzzer sounds
      if (request == "d") {
        buzzer.playTone(392,250);
      } else if (request == "D") {
        buzzer.playTone(0,0);
      }

      //door servo
      if (request == "e") {
        ledcWrite(PWM_Pin2, 120);
        delay(500);
      } else if (request == "E") {
        ledcWrite(PWM_Pin2, 25);
        delay(500);
      }

      //fan
      if (request == "f") {
        digitalWrite(fanPin2, LOW); //pwm = 0
        analogWrite(fanPin1, 100); //LEDC channel 5 is bound to the specified left motor output PWM value as 100.
      } else if (request == "F") {
        digitalWrite(fanPin2, LOW); //pwm = 0
        analogWrite(fanPin1, 0); //LEDC channel 5 is bound to the specified left motor output PWM value as 0.
      }

      //SK6812RGB turns on and off its red light
      if (request == "g") {
        colorWipe(strip.Color(255,   0,   0), 50);
      } else if (request == "G") {
        colorWipe(strip.Color(0,   0,   0), 50);
      }

      //SK6812RGB turns on and off its orange light
      if (request == "h") {
        colorWipe(strip.Color(200,   100,   0), 50);
      } else if (request == "H") {
        colorWipe(strip.Color(0,   0,   0), 50);
      }

      //SK6812RGB turns on and off its yellow light
      if (request == "i") {
        colorWipe(strip.Color(200,   200,   0), 50);
      } else if (request == "I") {
        colorWipe(strip.Color(0,   0,   0), 50);
      }

      //SK6812RGB turns on and off its green light
      if (request == "j") {
        colorWipe(strip.Color(0,   255,   0), 50);
      } else if (request == "J") {
        colorWipe(strip.Color(0,   0,   0), 50);
      }

      //SK6812RGB turns on and off its blue-green light
      if (request == "k") {
        colorWipe(strip.Color(0,   100,   255), 50);
      } else if (request == "K") {
        colorWipe(strip.Color(0,   0,   0), 50);
      }

      //SK6812RGB turns on and off its blue light
      if (request == "l") {
        colorWipe(strip.Color(0,   0,   255), 50);
      } else if (request == "L") {
        colorWipe(strip.Color(0,   0,   0), 50);
      }

      //SK6812RGB turns on and off its purple light
      if (request == "m") {
        colorWipe(strip.Color(100,   0,   255), 50);
      } else if (request == "M") {
        colorWipe(strip.Color(0,   0,   0), 50);
      }

      //SK6812RGB turns on and off its white light
      if (request == "n") {
        colorWipe(strip.Color(255,   255,   255), 50);
      } else if (request == "N") {
        colorWipe(strip.Color(0,   0,   0), 50);
      }

      //SK6812RGB-sfx1
      if (request == "o") {
        rainbow(10);
      } else if (request == "O") {
        colorWipe(strip.Color(0,   0,   0), 50);
      }

      //SK6812RGB-sfx2
      if (request == "p") {
        theaterChaseRainbow(50);
      } else if (request == "P") {
        colorWipe(strip.Color(0,   0,   0), 50);
      }
      request = "";
    }
    Serial.println("Client disconnected");
  }
}

void getSensorsData() {
   //Obtain data
   int chk = DHT11.read(DHT11PIN);
   t = DHT11.temperature;
   h = DHT11.humidity;

   //steam sensor
   Rainwater = analogRead(waterPin); //read steam sensor analog value and assign it to variable Rainwater

   //gas sensor
   gas = digitalRead(gasPin); //read gas sensor analog value and assign it to variable gas

   //PIR motion sensor
   pir = digitalRead(pyroelectric); //read PIR motion sensor analog value and assign it to variable gas
}

//Convert the data into percentages
String dataHandle(int data) {
  // Convert the analog values to percentages
  int percentage = (data / 4095.0) * 100;
  // If the converted percentage is greater than 100, output 10.
  percentage = percentage > 100 ? 100 : percentage;
  // Six characters are used to store a hexadecimal string, with one serving as the terminator
  char hexString[3];
  // Convert the hexadecimal value to a 6-bit hexadecimal string and add leading zeros in front: 0 represents 00, 1 represents 01...
  sprintf(hexString, "%02X", percentage);

  return hexString;
}

void birthday()
{
  buzzer.playTone(294,250);  //The four parameters are frequency, delay, etc
  buzzer.playTone(440,250);
  buzzer.playTone(392,250);
  buzzer.playTone(532,250);
  buzzer.playTone(494,250);
  buzzer.playTone(392,250);
  buzzer.playTone(440,250);
  buzzer.playTone(392,250);
  buzzer.playTone(587,250);
  buzzer.playTone(532,250);
  buzzer.playTone(392,250);
  buzzer.playTone(784,250);
  buzzer.playTone(659,250);
  buzzer.playTone(532,250);
  buzzer.playTone(494,250);
  buzzer.playTone(440,250);
  buzzer.playTone(698,250);
  buzzer.playTone(659,250);
  buzzer.playTone(532,250);
  buzzer.playTone(587,250);
  buzzer.playTone(532,500);
  buzzer.playTone(0,0);  //off
}

void colorWipe(uint32_t color, int wait) {
  for(int i=0; i<strip.numPixels(); i++) { // For each pixel in the strip...
    strip.setPixelColor(i, color);         // Set the color of the pixels (in RAM)
    strip.show();                          // Update the stripe to match
    delay(wait);                           // delay
  }
}

// The rainbow circulates along the entire band. Transfer the delay time (in milliseconds) between frames.
void rainbow(int wait) {
  for(long firstPixelHue = 0; firstPixelHue < 5*65536; firstPixelHue += 256) {
    for(int i=0; i<strip.numPixels(); i++) { // For each pixel in strip...
      int pixelHue = firstPixelHue + (i * 65536L / strip.numPixels());
      strip.setPixelColor(i, strip.gamma32(strip.ColorHSV(pixelHue)));
    }
    strip.show(); // Update strip content
    delay(wait);  // delay
  }
}

// Rainbow-enhanced Marquise-style. Transfer delay time (milliseconds) between frames
void theaterChaseRainbow(int wait) {
  int firstPixelHue = 0;     // The first pixel starts from red (hue 0).
  for(int a=0; a<30; a++) {  // Repeat 30 times...
    for(int b=0; b<3; b++) { // 'b' counts from 0 to 2...
      strip.clear();         // Set all pixels in RAM to 0(off)
      // 'c' is counted starting from 'b' and increments in units of 3...
      for(int c=b; c<strip.numPixels(); c += 3) {
        int      hue   = firstPixelHue + c * 65536L / strip.numPixels();
        uint32_t color = strip.gamma32(strip.ColorHSV(hue)); // color -> RGB
        strip.setPixelColor(c, color); // Set the value of pixel c to color
      }
      strip.show();                // Update strip content
      delay(wait);                 // delay
      firstPixelHue += 65536 / 90; // The color wheel of one cycle exceeds 90 frames
    }
  }
}

3. Résultat du test

⚠️ Remarque : Le téléphone mobile ou la tablette doit être connecté(e) à la carte de développement ESP32 via le même WiFi. Sinon, il/elle ne pourra pas accéder à la page de contrôle. De plus, lorsque la carte ESP32 utilise la fonction WiFi, elle consomme beaucoup d’énergie. Une alimentation DC externe est requise pour satisfaire ses besoins en énergie lors du fonctionnement. Si l’alimentation est insuffisante, la carte ESP32 se réinitialisera continuellement, ce qui empêchera le code de fonctionner normalement.

A. Saisissez l’adresse IP dans l’APP (L’adresse IP attribuée sera affichée sur le LCD1602 ou dans la fenêtre du moniteur série de l’IDE.)

B. Cliquez sur “CONNECT” pour vous connecter à l’adresse IP.

C. La connexion réussie est indiquée par l’apparition du mot “Connected”. Veuillez y prêter attention.

D. Après la connexion à l’adresse IP, cliquez sur le bouton correspondant de l’interface APP pour activer le module de capteur correspondant.

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