5.4.23 Project 13.2 IoT Smart Home

1. Beschrijving

Het IOT-smart home maakt via WiFi verbinding met het thuisnetwerk, en de mobiele telefoon die voor bediening wordt gebruikt, moet ook verbonden zijn met hetzelfde WiFi.

Bovendien kan het smart home ook verbinden met de hotspot van de mobiele telefoon. Als de verbinding succesvol is, zal de LCD1602 het IP-adres weergeven. Door in de telefoon APP het corresponderende IP in te voeren voor communicatie, wordt het mogelijk om via de APP verschillende functies van het smart home te bedienen.

2. Testcode

⚠️ \ LET OP:\ Nadat u het codebestand hebt geopend, moet u de WiFi-naam en het wachtwoord aanpassen waarmee het ESP32 development board verbinding moet maken. Vervang ChinaNet-2.4G-0DF0 en ChinaNet@233 door uw eigen WiFi-naam en wachtwoord. U moet dit doen voordat u de code uploadt; anders kan het ESP32-bord geen verbinding maken met het netwerk.

const char* ssid = "ChinaNet-2.4G-0DF0";  // Enter your own WiFi name
const char* pwd = "ChinaNet@233"; // Enter your own WiFi passwords

⚠️ OPMERKING: Zorg ervoor dat de WiFi-naam en het wachtwoord in de code hetzelfde zijn als het netwerk waarmee uw computer, mobiele telefoon/tablet, ESP32 development board en router verbonden zijn. Ze moeten zich binnen hetzelfde lokale netwerk (WiFi) bevinden.

⚠️ OPMERKING: De WiFi moet op een 2.4Ghz-frequentie werken; anders kan de ESP32 geen verbinding maken met WiFi.


#include <Arduino.h>
#ifdef ESP32
#include <WiFi.h>
#elif defined(ESP8266)
#include <ESP8266WiFi.h>
#endif

#include <Wire.h>
#include <Adafruit_NeoPixel.h>
#define LED_PIN    26
#define LED_COUNT 4     // Number of NeoPixels attached
Adafruit_NeoPixel strip(LED_COUNT, LED_PIN, NEO_GRB + NEO_KHZ800);

//Define the variable as the detected value
String request;
const char* ssid = "ChinaNet-2.4G-0DF0";
const char* pwd = "ChinaNet@233";
WiFiServer server(80);  //Initialize the WiFi service

#include <LiquidCrystal_I2C.h>
LiquidCrystal_I2C lcd(0x27,16,2);

#include <dht11.h>
#define DHT11PIN 17
dht11 DHT11; // Initialize dht11

#include <BuzzerESP32.h>
#define buzzer_pin 25
BuzzerESP32 buzzer(buzzer_pin);   // GPIO25

#define waterPin 34
#define fanPin1 19
#define fanPin2 18
#define led_y 12           // Yellow LED pin definition
#define gasPin 23
#define pyroelectric 14

// Servo channels
int channel_PWM1 = 13;
int channel_PWM2 = 10;
int freq_PWM = 50;
int resolution_PWM = 10;
const int PWM_Pin1 = 5;
const int PWM_Pin2 = 13;

String dataBuffer = "4095,0,0,32,65";

int Rainwater, gas, pir, t, h;  //Define variables
unsigned long prevTask = 0;

void setup() {
  Serial.begin(9600);
  //Connect to WiFi
  WiFi.begin(ssid, pwd);
  //Determine whether it is connected
  Serial.println("Connecting to WiFi...");
  while (WiFi.status() != WL_CONNECTED) {
    delay(1000);
    Serial.print(".");
  }
  delay(1000);
  //The serial monitor will display the name and IP address of the wireless network
  Serial.println("Connected to WiFi");
  Serial.print("WiFi NAME:");
  Serial.println(ssid);
  Serial.print("IP:");
  Serial.println(WiFi.localIP());

  //Initialize LCD
  lcd.init();
  //Turn on the LCD backlight
  lcd.backlight();
  //lcd.noBacklight();
  lcd.clear();
  //Set the position of the cursor
  lcd.setCursor(0, 0);
  //LCD printing
  lcd.print("IP:");
  //Set the position of the cursor
  lcd.setCursor(0, 1);
  //LCD printing
  lcd.print(WiFi.localIP());

  pinMode(led_y, OUTPUT);
  pinMode(fanPin1, OUTPUT);
  pinMode(fanPin2, OUTPUT);
  pinMode(waterPin, INPUT);

  buzzer.setTimbre(30);                                  // Set timbre
  buzzer.playTone(0,0);                                  // Turn off buzzer

  pinMode(gasPin, INPUT);
  pinMode(pyroelectric, INPUT);

  ledcAttach(PWM_Pin1, freq_PWM, resolution_PWM);
  ledcAttachChannel(PWM_Pin1, freq_PWM, resolution_PWM, channel_PWM1);
  ledcAttach(PWM_Pin2, freq_PWM, resolution_PWM);
  ledcAttachChannel(PWM_Pin2, freq_PWM, resolution_PWM, channel_PWM2);
  ledcWrite(PWM_Pin1, 25);
  delay(500);
  ledcWrite(PWM_Pin2, 25);
  delay(500);
  //Start the service
  server.begin();
}

void loop() {
  //Check whether the client has been connected to the network server
  //When the client establishes a connection with the server, the "server.available()" function returns a WiFiClient object for client-side communication.
  WiFiClient client = server.available();
  if (client) {
    Serial.println("New client connected");
    while (client.connected()) {
      //Determine whether the server sends data
      if (client.available()) {
        request = client.readStringUntil('s');
        Serial.print("Received message: ");
        Serial.println(request);
      }
      //Obtain all sensor data
      getSensorsData();
      //Put all the data into "dataBuffer"
      dataBuffer = "";
      dataBuffer += String(Rainwater);
      dataBuffer += ",";
      dataBuffer += String(gas);
      dataBuffer += ",";
      dataBuffer += String(pir);
      dataBuffer += ",";
      dataBuffer += String(t);
      dataBuffer += ",";
      dataBuffer += String(h);
      //Send the data to the server and then transfer it to the application.
      if (millis() - prevTask >= 1000) {  // Execute every second
        prevTask = millis();
        client.print(dataBuffer);
      }

      delay(500);

      //LED
      if (request == "a") {
        digitalWrite(led_y, HIGH);
      } else if (request == "A") {
        digitalWrite(led_y, LOW);
      }

      //window servo
      if (request == "b") {
        ledcWrite(PWM_Pin1, 100); //The high level of 20ms is approximately 2.5ms, that is, 2.5/20*1024, and the servo rotates at the specified Angle.
        delay(500);
      } else if (request == "B") {
        ledcWrite(PWM_Pin1, 25);  //The high level of 20ms is approximately 0.5ms, that is, 0.5/20*1024, and the servo rotates at the specified Angle.
        delay(500);
      }

      //buzzer plays music
      if (request == "c") {
        birthday();
        buzzer.playTone(0,0);
      } else if (request == "C") {
        buzzer.playTone(0,0);
      }

      //The buzzer sounds
      if (request == "d") {
        buzzer.playTone(392,250);
      } else if (request == "D") {
        buzzer.playTone(0,0);
      }

      //door servo
      if (request == "e") {
        ledcWrite(PWM_Pin2, 120);
        delay(500);
      } else if (request == "E") {
        ledcWrite(PWM_Pin2, 25);
        delay(500);
      }

      //fan
      if (request == "f") {
        digitalWrite(fanPin2, LOW); //pwm = 0
        analogWrite(fanPin1, 100); //LEDC channel 5 is bound to the specified left motor output PWM value as 100.
      } else if (request == "F") {
        digitalWrite(fanPin2, LOW); //pwm = 0
        analogWrite(fanPin1, 0); //LEDC channel 5 is bound to the specified left motor output PWM value as 0.
      }

      //SK6812RGB turns on and off its red light
      if (request == "g") {
        colorWipe(strip.Color(255,   0,   0), 50);
      } else if (request == "G") {
        colorWipe(strip.Color(0,   0,   0), 50);
      }

      //SK6812RGB turns on and off its orange light
      if (request == "h") {
        colorWipe(strip.Color(200,   100,   0), 50);
      } else if (request == "H") {
        colorWipe(strip.Color(0,   0,   0), 50);
      }

      //SK6812RGB turns on and off its yellow light
      if (request == "i") {
        colorWipe(strip.Color(200,   200,   0), 50);
      } else if (request == "I") {
        colorWipe(strip.Color(0,   0,   0), 50);
      }

      //SK6812RGB turns on and off its green light
      if (request == "j") {
        colorWipe(strip.Color(0,   255,   0), 50);
      } else if (request == "J") {
        colorWipe(strip.Color(0,   0,   0), 50);
      }

      //SK6812RGB turns on and off its blue-green light
      if (request == "k") {
        colorWipe(strip.Color(0,   100,   255), 50);
      } else if (request == "K") {
        colorWipe(strip.Color(0,   0,   0), 50);
      }

      //SK6812RGB turns on and off its blue light
      if (request == "l") {
        colorWipe(strip.Color(0,   0,   255), 50);
      } else if (request == "L") {
        colorWipe(strip.Color(0,   0,   0), 50);
      }

      //SK6812RGB turns on and off its purple light
      if (request == "m") {
        colorWipe(strip.Color(100,   0,   255), 50);
      } else if (request == "M") {
        colorWipe(strip.Color(0,   0,   0), 50);
      }

      //SK6812RGB turns on and off its white light
      if (request == "n") {
        colorWipe(strip.Color(255,   255,   255), 50);
      } else if (request == "N") {
        colorWipe(strip.Color(0,   0,   0), 50);
      }

      //SK6812RGB-sfx1
      if (request == "o") {
        rainbow(10);
      } else if (request == "O") {
        colorWipe(strip.Color(0,   0,   0), 50);
      }

      //SK6812RGB-sfx2
      if (request == "p") {
        theaterChaseRainbow(50);
      } else if (request == "P") {
        colorWipe(strip.Color(0,   0,   0), 50);
      }
      request = "";
    }
    Serial.println("Client disconnected");
  }
}

void getSensorsData() {
   //Obtain data
   int chk = DHT11.read(DHT11PIN);
   t = DHT11.temperature;
   h = DHT11.humidity;

   //steam sensor
   Rainwater = analogRead(waterPin); //read steam sensor analog value and assign it to variable Rainwater

   //gas sensor
   gas = digitalRead(gasPin); //read gas sensor analog value and assign it to variable gas

   //PIR motion sensor
   pir = digitalRead(pyroelectric); //read PIR motion sensor analog value and assign it to variable gas
}

//Convert the data into percentages
String dataHandle(int data) {
  // Convert the analog values to percentages
  int percentage = (data / 4095.0) * 100;
  // If the converted percentage is greater than 100, output 10.
  percentage = percentage > 100 ? 100 : percentage;
  // Six characters are used to store a hexadecimal string, with one serving as the terminator
  char hexString[3];
  // Convert the hexadecimal value to a 6-bit hexadecimal string and add leading zeros in front: 0 represents 00, 1 represents 01...
  sprintf(hexString, "%02X", percentage);

  return hexString;
}

void birthday()
{
  buzzer.playTone(294,250);  //The four parameters are frequency, delay, etc
  buzzer.playTone(440,250);
  buzzer.playTone(392,250);
  buzzer.playTone(532,250);
  buzzer.playTone(494,250);
  buzzer.playTone(392,250);
  buzzer.playTone(440,250);
  buzzer.playTone(392,250);
  buzzer.playTone(587,250);
  buzzer.playTone(532,250);
  buzzer.playTone(392,250);
  buzzer.playTone(784,250);
  buzzer.playTone(659,250);
  buzzer.playTone(532,250);
  buzzer.playTone(494,250);
  buzzer.playTone(440,250);
  buzzer.playTone(698,250);
  buzzer.playTone(659,250);
  buzzer.playTone(532,250);
  buzzer.playTone(587,250);
  buzzer.playTone(532,500);
  buzzer.playTone(0,0);  //off
}

void colorWipe(uint32_t color, int wait) {
  for(int i=0; i<strip.numPixels(); i++) { // For each pixel in the strip...
    strip.setPixelColor(i, color);         // Set the color of the pixels (in RAM)
    strip.show();                          // Update the stripe to match
    delay(wait);                           // delay
  }
}

// The rainbow circulates along the entire band. Transfer the delay time (in milliseconds) between frames.
void rainbow(int wait) {
  for(long firstPixelHue = 0; firstPixelHue < 5*65536; firstPixelHue += 256) {
    for(int i=0; i<strip.numPixels(); i++) { // For each pixel in strip...
      int pixelHue = firstPixelHue + (i * 65536L / strip.numPixels());
      strip.setPixelColor(i, strip.gamma32(strip.ColorHSV(pixelHue)));
    }
    strip.show(); // Update strip content
    delay(wait);  // delay
  }
}

// Rainbow-enhanced Marquise-style. Transfer delay time (milliseconds) between frames
void theaterChaseRainbow(int wait) {
  int firstPixelHue = 0;     // The first pixel starts from red (hue 0).
  for(int a=0; a<30; a++) {  // Repeat 30 times...
    for(int b=0; b<3; b++) { // 'b' counts from 0 to 2...
      strip.clear();         // Set all pixels in RAM to 0(off)
      // 'c' is counted starting from 'b' and increments in units of 3...
      for(int c=b; c<strip.numPixels(); c += 3) {
        int      hue   = firstPixelHue + c * 65536L / strip.numPixels();
        uint32_t color = strip.gamma32(strip.ColorHSV(hue)); // color -> RGB
        strip.setPixelColor(c, color); // Set the value of pixel c to color
      }
      strip.show();                // Update strip content
      delay(wait);                 // delay
      firstPixelHue += 65536 / 90; // The color wheel of one cycle exceeds 90 frames
    }
  }
}

3. Testresultaat

⚠️ Opmerking: De mobiele telefoon of tablet moet via hetzelfde WiFi verbonden zijn met het ESP32 development board. Anders kan de bedieningspagina niet worden bereikt. Daarnaast verbruikt het ESP32 development board bij gebruik van de WiFi-functie veel stroom. Een externe DC-voeding is nodig om in de vereiste voedingsbehoefte te voorzien. Als aan de voedingsbehoefte niet wordt voldaan, zal het ESP32-bord steeds opnieuw resetten, waardoor de code niet normaal wordt uitgevoerd.

A. Voer het IP-adres in in de APP (het toegekende IP-adres wordt weergegeven op de LCD1602 of in het seriële monitorvenster van de IDE).

B. Klik op “CONNECT” om verbinding te maken met het IP-adres.

C. Een succesvolle verbinding wordt aangegeven door het verschijnen van het woord “Connected”. Let hierop.

D. Nadat het IP-adres is verbonden, klikt u op de betreffende knop in de APP-interface om het bijbehorende sensormodule te bedienen.

afbeelding71